Hey guys, instead of doing a character post today, I would like to take the time of the adventure that all of us went through so far. So to top it off, the original adventuring party arrived to Siendart. Although, the captain threw the party overboard as their welcoming gift. Our original crew was comprised of Hogthorpe, a noble from a land forgotten; Jolias, a Priest of the Austere Lady; Juliana, Jolia’s brother and Paladin of the Austere Lady; Dakras, a necromancer; Antonio, an adventurer; and Mallard “The Duck,” an alchemist and “healer.” Together, this group set out to make their living in the new world, trying to help explore the new world and make a name for themselves. Within the first session, mayhem struck the city of Fiveport as the docks were being attacked by some gang. Juliana and Jolias charged ahead to help fight while the others helped the villagers controlled the fire. The encounter almost proved to be fatal as Jolias almost dies from the first swing of one of the gang members. The next day, the enigmatic Red offered the crew a job with one of the guilds within Fiveport, The mission bestowed onto to them was one of great importance. Retrieve a signet ring from a thief hiding out in Gonost. However, the signet belonged to Lord Eirwright, one of the most important nobles of Fiveport. The misuse of the signet ring can lead to the falsfication of documents or even the starting of wars.
The group travels to Gonost, but everything was not smooth sailing. The group trespasses into the territory of The Three Sisters, sea hags who attack any poor person that trespass into their territory using malignant magic and horrible monsters. The party brave through the obstacles of the Sisters and arrive at Gonost to find the thief. The group makes their way into the TImberway Forest, not without some casualties. Dakras was the first to fall to Timberway Lions but was the first to discover the power that lies in all of the heroes. The group finds the thief in an abandoned cabin but finds morphed into some hideous monster: the Wendigo. Everyone but Hogthorpe and Antonio is bitten and is overcome by the course of the Wendigo, craving flesh to feast. But alas, fortune is met at the crossroads as a gypsy caravan is there and helps the group get cured of the curse, not without a price to pay. The next day Hogthorpe disappears in a brilliant flash of lighting, leaving nothing behind. However, the group does not mind and continues with their adventure. During the time we met Axe, a earnest and brave warrior. Jolias bought a wagon of rocks and died from drugs of “The Duck.” The group’s ties with the alchemist was strained enough with previous events. However, the group cast aside “The Duck” and he was ex-communicated from the party. With their mission in Gonost complete, they return back to Fiveport. However, an accursed beast sits on top of the mast, with two heads and an aura of mishap. The Devil Eagle causes those on the ship to go through catastrophic mishaps. Examples of such was the spoiling of food and the attraction of the ghost ship. With enough appeasement and a full belly, the Devil Eagle left. But, one more misadventure happened. The ship crashed and the party comes across a Demilich’s Labyrinth. With all sort of evil machinations and inventions, the group made it into the inner sanctum of the lair, to find that Duck has betrayed the party and has made a pact with the demon Pazuzu. After a bloody battle, Duck retreats with the demon, for now. The group eventually makes it to Fiveport and return the ring to Lord Eirwright and holds a feast for the party. At the party, the party meets Maximilian McCloud, an weaponsmith and lightning mage with a short temper. After the party, another raid was struck onto a temple of Soldral and find that a map was stolen by some thieves with the a faint silhouette of an alchemist. The thieves were dressed as the night watch to sneak into the church.
Thus, Book 2 starts. The party is tasked by the Church of Soldral to retrieve the map because the map hides a sinister secret to the location of the BOOK OF VILE DARKNESS. The group travels to a forest near the city of Gonost, where legends say that people enter the forest do not come back. The group rests at a village nearby and seeks a hunter who knows their way around Mith Taure, the forest. The hunter agrees to guide the group through the forest and eventually comes to the Ancient Archives. In the archives, the group goes through all sorts of ancient traps in order to get to the Book before the thieves do. At the last trap, Max accidentally set off an trap that blended Axe. After Axe’s resurrection, the group encounters the thieves but fail to catch them. The group believes that their job in the forest is done. However, during the night, the group gets transported into the plane of Ravenloft, a land plagued by undead, ruled by the Lord of the Lands, Baron Strahd von Zaronvich, a ruthless vampire. Now the party embarks on an epic quest to figure out where the map is within the land of Barovia before it gets into the hands of the Baron himself.
So that’s the recap so far because we all can remember what happened up to this point. But the point of the post is to look back, laugh, and reminisce on the funny, serious, or just really special moments in the campaign. So here’s to two years. So with that I say “Thanks Andrew for making the campaign really fun. The group and I appreciate the monsters, traps, and other horrible stuff that you’ve thrown at us. It really makes for some interesting but memorable encounters. Thank you and here to the group’s demise. May rocks fall and everyone die.”
Let’s have a feast!
Oh wait, sorry. That’s a paladin you’re eating, not turkey. Oh well!